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During the latest episode of the Broken Silicon podcast, Moore’s Law is Dead provided additional insights into last week’s PlayStation 6 leaks. Despite changes in some specs since that presentation, the core idea behind the next-generation system remains unchanged. The estimated two to three times performance improvement for rasterization has been confirmed, and Moore’s Law is Dead also detailed ray tracing performance, which will be five to ten times better than the current generation.
This performance uplift makes sense given that rasterization performance is nearly saturated. With the PlayStation 5 already delivering framerates in the 80s range at 4K resolution in some titles, it’s reasonable to focus on achieving a balanced 4K, 120 FPS target for common TVs while keeping costs low and providing significant improvements where they matter most.
James Prior, former AMD Senior Product Manager, agrees that the shift from rasterization performance to other areas like ray tracing and AI upscaling is logical. A high-end machine capable of delivering RTX 4080 or 5080 performance at 4K, 120 FPS would be an attractive option for under $900, considering the typical console advantages over PCs such as smaller form factor, convenience, and lower power draw.
Sony’s approach in a market with “$1000 fatigue” from smartphones and expensive GPUs could be intriguing. The next console generation promises to offer some unexpected and exciting features that could impress even those like Hideo Kojima, who feel games are stagnating due to similar visuals and gameplay experiences.
📚 Reading Comprehension Quiz
According to the passage, what is the estimated performance improvement for rasterization in the PlayStation 6 compared to the current generation?
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