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PS6 Graphics Power Predicted: Up to 40 TFLOPs!

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September 13, 2025
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The PlayStation 6 is expected to significantly enhance ray tracing performance compared to the base PlayStation 5, with improvements on par with the current generation system’s rasterization performance over the PlayStation 4. This signals a shift in Sony’s focus.
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YouTuber Moore’s Law Is Dead has shared the full leaked specifications of the upcoming PlayStation 6 (PS6) console, and these specs are even stronger than previous reports. The most impressive spec is related to ray tracing; in August, MLID mentioned a 5-10x uplift from the base PlayStation 5 console. Now, he expects an even greater 6-12x leap.

The range of improvement is significant. If we consider the upper end of this range (12x), the PS6’s ray tracing performance would match that of the current top-of-the-line NVIDIA GeForce RTX 5090 graphics card, allowing for real-time path tracing in games. This would be a huge surprise, both for a console and for AMD, which is still lagging behind NVIDIA in ray tracing performance.

MLID also notes that there have been rumors from reliable leaker Kepler_L2 suggesting the next-gen AMD architecture will focus on improving ray tracing (and AI) performance by 20%. In contrast, MLID estimates that PS6’s rasterization performance would improve by only 2.5x to 3x compared to the PlayStation 5.

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The PS6 APU is reportedly a monolithic die measuring 280 mm² manufactured on TSMC’s 3nm process, which should lead to lower power consumption (estimated at 160W TDP) compared to the PlayStation 5 Pro. The CPU consists of 8 Zen 6 cores, with 7 fully enabled and one for redundancy, plus 2 low-power cores dedicated to system tasks. The GPU will have 54 RDNA 5 Compute Units, although MLID believes two might be disabled, with clock speeds between 2.6 GHz and 3 GHz and 10 MB of L2 cache. This would give the PS6 a TFLOP range of 34 to 40; for comparison, the PS5 and PS5 Pro are known to have 10.28 TFLOPs and 16.7 TFlops, respectively.

The memory will feature a 160-bit bus with GDDR7 at 640 GB/s bandwidth, supporting up to 40 GB of RAM. Sony could choose either 30GB or 40GB, depending on pricing. MLID’s report suggests manufacturing should start in mid-2027 for a Fall 2027 launch window, which is slightly earlier than expected.

MLID also discussed Xbox Magnus, the APU that will power Microsoft’s next-generation Xbox console, believing it to be slightly more powerful (around 25%) but more expensive due to the multi-die design and higher power consumption.

If the Fall 2027 launch estimate is correct, we might not have to wait long to see if these PS6 specs are accurate. As a reminder, Sony Lead System Architect Mark Cerny started sharing details on the upcoming PS5 system in April 2019, about a year and a half before its release. Should Sony follow the same pattern, we might get official news as early as next Spring.

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