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In a recent interview with YouTuber MrMattyPlays, former BioWare veteran Mark Darrah revealed that Electronic Arts (EA) declined several pitches from the studio to remake or remaster Dragon Age: Origins and potentially the second and third games as well.
Darrah stated, “I’m not pitching a Dragon Age to EA right now. I don’t know what I’d want to do, to be honest, to go forward with it. I mean, I honestly think they should do – I don’t think they will, but I think they should do a remaster of the first three. One of the things we pitched was to retroactively rebrand the first three games as if they were a trilogy. We’d call it the Champions trilogy, featuring big, larger-than-life heroes: the Hero of Ferelden, the Champion of Kirkwall, and then the Inquisitor. As a first step, you take those three games, and maybe Veilguard, shine them up, re-release them, and see what happens.”
Mark Darrah, who was an Executive Producer on the first three Dragon Age games and a consultant on the fourth, explained that EA has historically been reluctant to do remasters. Although they successfully remastered Mass Effect, which used Unreal Engine technology, Dragon Age: Origins ran on the proprietary Eclipse Engine, DAII on Lycium (an upgraded version of Eclipse), and Inquisition on Frostbite.
Darrah noted, “EA has historically been against remasters, and I don’t really know why. It’s strange for a publicly traded company to be against free money. Another issue is that Dragon Age is harder than Mass Effect; to some degree, unknowably harder.”
Early discussions included the idea of using Frostbite tools and finding a talented mod house to uplift and pay them to remake Dragon Age: Origins.
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According to Mark Darrah, what did EA decline to do with the Dragon Age games?
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